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QUALIFICATIONS
- Advanced knowledge of high to low poly modeling and sculpting of characters
- Excellent understanding of animation, especially character acting
- Strong understanding of character creation pipeline including texturing and rigging
- Amicable and skilled in working in a team and communicating to different departments.
- Ability to quickly learn new software and tools
SOFTWARE SKILLS
3D Studio Max
Maya
Photoshop
Zbrush
Unreal Engine 4
Substance Painter
Flash
WORK EXPERIENCE
Archimage 3D Modeler & Animator 2D Animator & Asset creator |
August 2010 - Present |
Modeled, rigged, textured, and animated various character and static assets, importing them into Unreal Engine, and hooking them up with some UE4 Blueprint scripting. Conceptualized various characters.
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Omnipulse Entertainment
3D Character Animator |
October 2009 - January 2010 |
Animated various characters for feature-length film: Last Flight of the Champion.
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Kashat
3D Character Animator |
August 2007 - September 2009 |
Animated various characters for feature-length film.
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PROJECT INVOLVEMENT
Skyhammer Archimage 3D Character modeling and rigging |
December 2012 - June 2013 |
Modeled, textured, rigged, and posed characters "Seren," "Dodge," "Deidre," "Gonzales," and "Patel."
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Butterfly Girls Archimage 3D Character modeling and rigging |
June 2011 - March 2012 |
Modeled, textured, rigged, and posed all characters to render in various still scenes.
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Kitchen Quest Archimage Flash 2D asset creation and animation |
August 2010 - December 2010 |
Created character assets for "Monsieur Grosse" and "Monsieur Mince," painted stage background assets, and animated all assets in the game.
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Last Flight of the Champion
Omnipulse Entertainment Character Animation |
October 2009 - January 2010 |
Animated various characters primarily for action and combat scenes.
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EDUCATION
Art Institute of Houston
Bachelor's degree, Media Arts and Animation, 3.8 GPA
2004 - 2008
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